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61. Is anyone really surprised? - in EVE General Discussion [original thread]
Lykouleon wrote: Obligatory "Hello Kitty Online is that way -----> " Hey, I'm no stranger to a "hardcore" ruleset. I used to play Darkfall, a full loot open world pvp game with no safety zones. You actually have to have good aim and util...
- by Priestess Lin - at 2014.05.20 14:29:00
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62. Is anyone really surprised? - in EVE General Discussion [original thread]
Pix Severus wrote: I've killed people in EVE, therefore I must be a murderer in real life. This ridiculous comparison again. Killing someones virtual character in a video game, you aren't really killing them. When you steal people requir...
- by Priestess Lin - at 2014.05.20 14:21:00
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63. Is anyone really surprised? - in EVE General Discussion [original thread]
Lets face the facts. EVE is a great game but it also attracts the most pathetic of degenerates via its low-risk, low-cost, low-skill ceiling "pvp" where aggressors have all the advantages, and its condonation of scamming. The mentality of many E...
- by Priestess Lin - at 2014.05.20 13:24:00
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64. Why Eve isn't more popular? - in EVE General Discussion [original thread]
Ramona McCandless wrote: Priestess Lin wrote: skill demanding games where you are required to aim or utilize terrain. Please cite these games where hiding behind a box requires skill HAHA! nice oversimplification. One i played today...
- by Priestess Lin - at 2014.05.20 12:58:00
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65. What about a french forum ? - in EVE General Discussion [original thread]
french is the language of the defeated. beggars cannot be choosers.
- by Priestess Lin - at 2014.05.20 12:25:00
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66. Why Eve isn't more popular? - in EVE General Discussion [original thread]
Eve is full of degenerates who have gotten **** on in more skill demanding games where you are required to aim or utilize terrain. They love the easymode pvp and griefing without having to risk much themselves.
- by Priestess Lin - at 2014.05.20 12:22:00
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67. If CCP are want more money then why don't they offer more servic... - in EVE General Discussion [original thread]
Tippia wrote: Angelique Duchemin wrote: People want these things and they have money to throw at you for providing it so why not? Because most, if not all of them are game-breakingly bad ideas. they seem to work fine in other games.
- by Priestess Lin - at 2014.05.19 15:20:00
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68. Tackling the problem of null-sec ratting bots. - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: You know, I am starting to have increased appreciation for Josef in this thread. At least his batshit crazy anti nullsec ranting is concise and to the point. Xavier is just... boring. Wall of text after wall of text. T...
- by Priestess Lin - at 2014.05.19 14:24:00
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69. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
ABCs should not get them.
- by Priestess Lin - at 2014.05.19 07:19:00
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70. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Doritos God Legend wrote: Mediocre changes at best. Increased survivability so you can burn back to the gate you just entered from, so that you can get pointed on the other side by the same gate camp you "escaped" when they follow you through (...
- by Priestess Lin - at 2014.05.18 15:12:00
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71. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Niko Lorenzio wrote: I love the fact that we will be able to customize the freighters now but being able to customize them to current or slightly better levels at a much higher cost doesn't make much sense. My basic observation of the numbers w...
- by Priestess Lin - at 2014.05.18 14:58:00
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72. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CynoNet Two wrote: I'd love to hear from Fozzie why the bubble immunity idea wasn't picked. It's something that's floated around for a while as a way to help fix DSTs, and really this is the best balanced ship to get it. It doesn't align quickl...
- by Priestess Lin - at 2014.05.18 14:42:00
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73. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
vilya novacat wrote: CynoNet Two wrote: Michael Harari wrote: [quote=CynoNet Two]The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, a...
- by Priestess Lin - at 2014.05.18 14:28:00
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74. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Could we get rid of that cargo scanner immunity? Its a rather pointless thing to have on a ship that is always cloaked (and thus, unscannable anyway) no, its nice for afk transporting stuff through high-sec. your existence...
- by Priestess Lin - at 2014.05.17 21:17:00
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75. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Pashino wrote: The Mammoth DST also aligns slower now than its' galliente counterpart, either someone's been transposing stats or they really don't want Minmatar ships to be the quickest at aligning. CPP fails at balance but they are sure go...
- by Priestess Lin - at 2014.05.17 21:08:00
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76. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Cargohold too puny. Allow them to be able to fit enough to launch and upgrade a customs office ~8000m3, if you won't let the deep space transports do it.
- by Priestess Lin - at 2014.05.17 21:01:00
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77. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CynoNet Two wrote: The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k? If the additional WCS role bonus doesn't protect the MJ...
- by Priestess Lin - at 2014.05.17 20:49:00
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78. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Why don't you just make DPT able to carry more and be gain the speed and tank to get out of interdictor bubbles? Make them immune to webs. Make them into what they should be, tanky tranports that can survive a gate camp. They should be useful f...
- by Priestess Lin - at 2014.05.17 20:29:00
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79. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Sibyyl wrote: I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP. Please at least give us an idea.. they are just going to give it to you so you don't have to do ...
- by Priestess Lin - at 2014.05.17 06:06:00
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80. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Torps/Cruises *need* missile rigs to be effective/efficient. You seem to not know what the hell you are talking about (again). You don't need missile rigs for torpedoes against battleships.
- by Priestess Lin - at 2014.05.16 19:53:00
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